Film
I have worked extensively in film as a puppeteer, mo-cap performer and providing VFX reference work.
Below are some of my notable projects.
GRAVITY
Warner Bros.
Movement Artist
I was the co-leader of the team of movement artists on Gravity responsible for the practical zero-gravity effects on set. Our core team worked alongside director Alfonso Cuarón, the stunt team, and Sandra Bullock herself to find ways to create clear, fluid story telling through movement. I also worked with the special effects and VFX teams using a specially built 12-wire aerial Motion Control rig controlled by myself and another member of our team with which to physically fly Sandra through the set.
THE SCHOOL FOR GOOD & EVIL
Netflix
VFX Puppeteer & Movement Supervisor
For this adaptation of the best-selling books I worked with the VFX team to provide on-set reference for the many CGI creatures and characters in the magical world of the schools. Some of the reference work was so successful that the decision was made to change to practical puppetry for the Storian - a sentient quill which writes the events of the story as they happen - and I performed its every scene. I also operated two different Motion Control rigs to create two different flying styles for actors - one for the fairies and one for Sophie and Agatha as they're being carried by the Stymph.
POKÉMON: DETECTIVE PIKACHU
Legendary / The Pokémon Company
Detective Pikachu Puppeteer
For the duration of shooting I was on set every day working with the VFX department and the director, Rob Letterman, to physically act out all the actions of the lead character of Detective Pikachu. I performed with purpose-built puppets as in-camera reference for the director to work with, for the actors in the scenes to perform against and for the VFX department to use as the basis for their animation work.
ALADDIN
Walt Disney Pictures
VFX Puppeteer: Abu & Raja
I was part of a small team of puppeteers on the film set for Aladdin providing the VFX team and the actors with reference for Abu, the monkey, and Raja, the tiger, with use of scale puppets. We also helped make sense of some of the more fantastical elements of the Genie - such as his ability to grow to immense size and to move around quickly, magically disappearing and reappearing instantaneously. Our team also went on location with the production to Wadi Rum in Jordan to capture desert scenes.
MALEFICENT: MISTRESS OF EVIL
Walt Disney Pictures
VFX Puppeteer & Mo-cap Performer
Working closely with the VFX department as a whole and the animation director, Dan Blacker, my team created movement and physical language for the various fairy species in the film. In particular I performed the motion capture and facial capture for Button, a mushroom-like fairy who is captured and imprisoned by Queen Ingris. I also provided the bodily motion capture performance for Imelda Staunton's character, Knotgrass, and many of the castle soldiers. My team also worked on set to provide reference puppetry for the VFX team.